本週六

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Dm:Shira
hsiang1223
Posts: 56
Joined: 2005年 Mar 19日, 10:04

本週六

Post by hsiang1223 » 2005年 Jul 11日, 00:45

因為KIWI這星期要下來了,SHIRA有空開個團嗎
之前問過LYRA他說星期日要補習,所以應該是星期六跑比較多人吧
順便問看看其他人的時間。

wmi
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Post by wmi » 2005年 Jul 12日, 09:23

wmi +1

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BJC
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Post by BJC » 2005年 Jul 13日, 00:13

不早點講...... :(
我大概是沒得跑了吧...... :evil:

hsiang1223
Posts: 56
Joined: 2005年 Mar 19日, 10:04

Post by hsiang1223 » 2005年 Jul 13日, 09:15

BJC wrote:不早點講...... :(
我大概是沒得跑了吧...... :evil:

KIWI所以有事延期了。

LYRA
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Location: 重修地獄X補習修羅場

Post by LYRA » 2005年 Jul 14日, 03:09

hsiang1223 wrote:
BJC wrote:不早點講...... :(
我大概是沒得跑了吧...... :evil:

KIWI所以有事延期了。

真巧....我剛好本週六也不行...
話說我1357都要上課....
所以只剩246吧...
加上星期六不定期被招回
所以....各位請加油...
如果有一天世界末日來臨
我最想做的事就是去犯罪
解放那受道德束縛的人性
難道你們不曾想過解放嗎

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BJC
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Post by BJC » 2005年 Jul 18日, 00:50

根據小道消息....kiwi還沒確定什麼時候來高雄是吧?
他不看這個站的嗎∼∼本尊該出來了吧
話說我這兩週應該也會回來一趟高雄說.....該跑團了其實.... :lol:

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BJC
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Post by BJC » 2005年 Jul 19日, 23:39

LYRA wrote:
hsiang1223 wrote:
BJC wrote:不早點講...... :(
我大概是沒得跑了吧...... :evil:

KIWI所以有事延期了。

真巧....我剛好本週六也不行...
話說我1357都要上課....
所以只剩246吧...
加上星期六不定期被招回
所以....各位請加油...



來拉你這週末哪天有空呀?會在高雄嗎
大師兄跟我說kiwi這週回高雄呀....7/22~7/25的樣子
至於我嘛∼∼努力看看本週能不能排假期下去湊湊熱鬧好了∼這兩天應該就知道結果了∼沒被老闆轟殺就是能出席...我放假會放在7/22~7/24
shira、大師兄∼帶團就靠你們啦 :D

Guest

Post by Guest » 2005年 Jul 21日, 12:22

Ita wrote:新消息

聯絡上Shira了 他週六有班

不過他會盡量開 週六的劇情可能短一點....

週日應該是有團的而且比較長

等他從台北回來自己公告PO文吧


I am BJC

那Ita你沒交代你自己周六會不會來跑呀....周六玩家少一個shira要開團也沒辦法吧...我個人的意願是周六shira團劇情短沒關係...師兄的團可以接著跑...重點是玩家要夠....周日shira要開第二團的話...我就隨緣了...我只能跑到下午...

hsiang1223
Posts: 56
Joined: 2005年 Mar 19日, 10:04

Post by hsiang1223 » 2005年 Jul 21日, 13:37

Anonymous wrote:
Ita wrote:新消息

聯絡上Shira了 他週六有班

不過他會盡量開 週六的劇情可能短一點....

週日應該是有團的而且比較長

等他從台北回來自己公告PO文吧


I am BJC

那Ita你沒交代你自己周六會不會來跑呀....周六玩家少一個shira要開團也沒辦法吧...我個人的意願是周六shira團劇情短沒關係...師兄的團可以接著跑...重點是玩家要夠....周日shira要開第二團的話...我就隨緣了...我只能跑到下午...

週六晚上有約啊...就算想接著跑也不可能啊

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BJC
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Post by BJC » 2005年 Jul 25日, 13:47

昨天那親愛的nightwalker 3.5版資料...Huge size, reach 15', 會飛喔 :shock:

簡單講就是3.5版有SR=29(死),對冰免疫, 沒有其他的元素傷害抵免, DR=15/silver and magic (汗...wmi那天應該是連傷痕都打不出來吧), 所以說我有30%的機會突破他的SR,嚴格來說不是沒有機會打贏啦,有把staff of fire就行了. 不過他有haste at will, greater dispel magic at will...跑的贏嗎(爆)

NIGHTWALKER
Huge Undead (Extraplanar)

Hit Dice: 21d12+42 (178 hp)

Initiative: +6

Speed: 40 ft (8 squares)., fly 20 ft. (poor)

Armor Class: 32 (–2 size, +2 Dex, +22 natural), touch 10, flat-footed 30

Base Attack/Grapple: +10/+34

Attack: Slam +24 melee (2d6+16)

Full Attack: 2 slams +24 melee (2d6+16)

Space/Reach: 15 ft./15 ft.

Special Attacks: Crush item, desecrating aura, evil gaze, spell-like abilities, summon undead

Special Qualities: Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 29, telepathy 100 ft., undead traits

Saves: Fort +11, Ref +11, Will +19

Abilities: Str 38, Dex 14, Con —, Int 20, Wis 20, Cha 18

Skills: Concentration +28, Diplomacy +6, Hide +18*, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Survival +5 (+7 following tracks)

Feats: Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Disarm, Improved Initiative, Power Attack, Quicken Spell-Like Ability (unholy blight)

Environment: Plane of Shadow

Organization: Solitary, pair, or gang (3–4)

Challenge Rating: 16

Treasure: Standard

Alignment: Always chaotic evil

Advancement: 22–31 HD (Huge); 32–42 HD (Gargantuan)

Level Adjustment: —

Nightwalkers are human-shaped horrors that haunt the darkness.

A nightwalker is about 20 feet tall and weighs about 12,000 pounds.

Combat
Nightwalkers lurk in dark areas where they can almost always surprise the unwary.

A nightwalker’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Crush Item (Su): A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.

Evil Gaze (Su): Fear, 30 feet. A creature that meets the nightwalker’s gaze must succeed on a DC 24 Will save or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by the same nightshade’s gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Spell-Like Abilities: Caster level 21st. The save DCs are Charisma-based.


At will - contagion (DC 18 ), deeper darkness, detect magic, greater dispel magic, haste, see invisibility, and unholy blight (DC 18 );


3/day - confusion (DC 18 ), hold monster (DC 19), invisibility;


1/day - cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21).


Summon Undead (Su): A nightwalker can summon undead creatures once per night: 7–12 shadows, 2–5 greater shadows, or 1–2 dread wraiths. The undead arrive in 1d10 rounds and serve for 1 hour or until released.

Skills: *When hiding in a dark area, a nightwalker gains a +8 racial bonus on Hide checks.

Tactics Round-by-Round
The nightwalker is an exceedingly intelligent foe that makes the best use of all its abilities. It favors using its spell-like abilities to divide and disable its enemies, then closing to melee with opponents it has isolated from their allies.

Prior to combat: The nightwalker keeps its see invisibility power active most of the time. It uses haste and invisibility to prepare for battle.

Round 1: Move to within 30 feet to make use of gaze attack and strike with confusion or hold monster, coupled with a quickened unholy blight.

Round 2: Hit a spellcaster with finger of death and another quickened unholy blight.

Round 3: Move up to engage the enemy and attempt to disarm an enemy fighter.

Round 4: Crush the disarmed weapon (or use gaze attack if disarm attempt failed).

Round 5: Full attack against the unarmed foe (or on a nearby spellcaster).

hsiang1223
Posts: 56
Joined: 2005年 Mar 19日, 10:04

Post by hsiang1223 » 2005年 Jul 25日, 22:00

所以,其實我們還是可以打的....
因為ORB系列根本就不怕SR啊...
而且我都記火屬性的

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BJC
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Post by BJC » 2005年 Jul 26日, 00:15

hsiang1223 wrote:所以,其實我們還是可以打的....
因為ORB系列根本就不怕SR啊...
而且我都記火屬性的


我論shira一開始就在放水的可能性...... :twisted:
沒道理你們三人沒在十輪內被宰掉呀....
要贏當然有可能贏...不知道要死幾個角色就是了....
(Orb 是個imbalance的東西....冏)

hsiang1223
Posts: 56
Joined: 2005年 Mar 19日, 10:04

Post by hsiang1223 » 2005年 Jul 26日, 02:52

BJC wrote:
hsiang1223 wrote:所以,其實我們還是可以打的....
因為ORB系列根本就不怕SR啊...
而且我都記火屬性的


我論shira一開始就在放水的可能性...... :twisted:
沒道理你們三人沒在十輪內被宰掉呀....
要贏當然有可能贏...不知道要死幾個角色就是了....
(Orb 是個imbalance的東西....冏)

基本上...我的角色是集合了各種不平衡的東西的綜合體,所以應該是不會死人就能KO他了

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